General lighting
Ten connection blocks provide 40 general-lighting channels for inserts, feature lamps and coordinated playfield illumination.

Dedicated lighting control for general illumination, RGB and RGBW effects across the PKONE platform.
Build coordinated playfield animation, connect directly to a host PC, and extend the lighting network over CAN bus.

Lightshow brings general lamps and addressable colour effects together on one board. It can run as part of a PKONE chain or connect directly to a host PC for setup and control.
Ten connection blocks provide 40 general-lighting channels for inserts, feature lamps and coordinated playfield illumination.
Eight four-wire outputs support addressable RGB or RGBW lighting, with data, negative and positive connections identified on the PCB map.
Connect a PC through USB-B, receive CAN bus data through P1 and continue the PKONE chain from P2 using standard RJ45 cabling.
An onboard Address ID selector allows multiple Lightshow boards to operate within the same PKONE system.
Status indicators make board activity and power conditions visible, while the CAN bus termination jumper supports reliable end-of-line setup.
The board measures 150 × 75 mm, with 140 × 65 mm mounting-hole centres and R4 corner detail shown on the supplied map.
The map identifies general-lighting banks, RGB and RGBW outputs, power, USB, CAN bus, board addressing, termination and mechanical dimensions.

Use the coloured location markers to match the board’s lighting and power connections to their housing family and terminal size.
Two-circuit housing used for the board’s 5 V power connection.
Four-circuit housings used for the eight RGB and RGBW lighting outputs.
Ten-circuit housings used across the general-lighting output banks.

Add Lightshow to your PKONE system for coordinated general, RGB and RGBW lighting.